Thursday, February 2, 2012

SPARK



I have been waiting for this for  quite a while .....
Hello
   S
   P
   A
   R
   K





Say hi to Spark, the first free software, Linux tablet.
Open-source software and Linux, thanks to Android, is well represented on tablets. But, if you didn’t want to deal with proprietary firmware and software, you were out of luck… until now. Aaron Seigo, one of the KDE’s lead developers, and his team are just about ready to roll-out the first tablet based entirely on Linux and free software: The Spark.
For those of you who are a little puzzled right now–”But, isn’t Android based on Linux??” let me start by explaining that yes, Android is Linux and open-source software. But, itsimplementations on various smartphones and tablets always uses some proprietary software, firmware, and/or shims to combine the code into a working device. Spark is different.
As Seigo explains, “We decided to go with Mer, the community continuation of MeeGo, as our base OSS [open-source software]. With the amazing help of the Mer community, we have been able to bring up a non-Android, built-from-source kernel on the device and even boot into Plasma Active. There is still work left, and we still do have some binary drivers, but this progress is already one massive crowbar that’s prying open the doors that have been shut on the world of ARM based devices.”
Seigo continues, “Right now we’re still stuck with a few binary drivers which is not a perfect situation. With time I’m confident we’ll get the binary drivers out of the picture, one by one, even if it takes time, effort and some pain. We’ve already managed to get source for some drivers that were not previously available so the trajectory is right. If we wait for perfection, however, we’ll never get anywhere because we need to release and push the status quo level of openness further inch my inch by making releases. It’ll be incremental, but we’re already further than others have gotten.”
Getting back to the tablet, the hardware is powered by 1GHz AMLogic ARM processor, Mali-400 GPU, 512 MB RAM, 4GB internal storage plus SD card slot, a 7″ capacitive multi-touch screen and 802.11n Wi-Fi connectivity. The list price will be 200 Euros or about $260. There’s no word yet though on where it will be available or even if it will be available in the U.S.
If the tablet is, as Kjetil Kilhavn, a SAP consultant and KDE user, speculates, is built around the A9 Zenithink ZT-280 C71 tablet, it has a 7″ (16:9) screen size with 800 x 480 resolution. It also would have a 1.3 MPixels front camera, built-in microphone and stereo speakers.
As for the software, on top of Mer, the Spark will use KDE Plasma Active for its user interface (UI). Plasma Active runs on the traditional Linux desktop stack, including the Linux kernel, Qt, and KDE’s Plasma Framework. The UI uses Plasma Quick, a declarative markup language. This, in turn, is based on Qt Quick, an easy to use interface software development kit and framework. Above that, as Seigo emphasizes, “All the code above the kernel and most of the kernel itself is already open and available for download right now.”
In addition, unlike some phone vendors and hardware manufacturers who are still fighting to keep you from booting your own operating system on their devices, in the Spark, according to Seigo, “openness and freedom goes a lot deeper in Spark than just using GPL and BSD licensed code. For instance, the boot loader isn’t locked so you can boot your own OS if you wish. You can install your own apps, you can even provide your own app delivery system. You can use the Open Build Service to deliver software on top of the Mer core. That is not a property of the open licensing, but of our desire to deliver devices that you not only purchase but wish you own.”
Seigo went on, “The content store is also going to be interesting. On release, the client will be free software and the APIs [application programming interface] openly documented so others can write front-ends. Most interestingly, however, is the server side. It has been designed in such a way that other people with other devices or concepts can use that same back end to make their own stores. It supports the idea of a single, large set of content which can then be curated into any number of different stores with different focuses and delivery targets.
But what if the project doesn’t take off, will you be left with an orphaned system ala HP and WebOS? Nope.
Seigo states, “On release, we will be providing a guarantee that if the project dies or we all fall over, the back-end code for the store will be made immediately available for download under a free software license. Hopefully it doesn’t come to that, of course. Once we are happy with the implementation and scalability of it, we will be making the back-end open as well. We have chosen to delay that release as we don’t want others setting up their own hosted stores before we are confident in the internal design ourselves.”
Want to know more? We’ll have to wait. Seigo promises he’ll answer more questions on February 2nd.
I think this is a very promising project. While the people who will immediately find it the most interesting will be open-source and free-software developers and gadget hounds, I can also see the Spark playing a role in the e-textbook of the future. As Seigo points out, the store back-end code itself could be very useful for schools “to set up a ’store’ with learning materials and content with access granted to their students.”
While no iPad killer, the Spark may be just what’s needed to ignite a fire under innovative free and open-source software tablets. I’ll be very interested in seeing where this project goes and what comes from others in response to it.

Monday, January 30, 2012

The Flying Car

The Flying Car ...
Its one of my ultimate fantasy. Its actually above 'winning a lottery' in my wish-list.
Frankly speaking i believe I will see a flying car before I win a lottery .
Any-ways people have done commendable job in the flying car thing and i am 
doing my part in how-to-win-a-lottery.
amit's postulate : U need to buy a lottery to win a lottery .... 
Anyways lets check out some amazing stuff people have been doing
was browsing through How-stuff-works and found this out.

Modern Flying Cars

When George Jetson first flew across American TV screens in his flying car-like vehicle in 1962, many of us began wondering when we could buy our own Supersonic Suburbanite or Spacion Wagon. Amazingly, that day may be around the corner. After a century of unfulfilled promises, flying cars may fill the skies in the next few decades. There are still some obstacles to overcome, including receiving approval from the FAA, but the cars are close to being finished.
There is no lack of engineers taking on the challenge to design a new breed of flying cars. While sleeker, more advanced cars have been developed in the last decade, no one has come close to opening up a flying car dealership. Here are a few of the individuals attempting to deliver a flying car:
  • Paul Moller has spent 40 years and millions of dollars developing his Skycar. He is now very close to developing the first mass-marketed flying car. In 1965, he demonstrated his first attempt, the XM-2, which hovered off the ground but didn't go anywhere. In 1989, Moller unveiled the M200X, which has now flown 200 flights and can go as high as 50 feet (15.24 meters).
  • MACRO Industries in Huntsville, Ala., is developing a flying car that it's calling the SkyRider X2R. This aero car will be able to take off and land vertically. SkyRider incorporates the interior design of a 2-seat sports car with the mobility of a helicopter or airplane. The company said it is also developing 5 and 7-seat models of the SkyRider, and it should fit in most two-car garages. The navigation system will be controlled almost entirely by GPS satellites and cellular services.
  • In Israel, Dr. Rafi Yoeli of Urban Aeronautics is testing the CityHawk, a prototype of a fly-by-wire car. He's also working on a project centered around the X-Hawk, a rotorless Verticle-Take-Off and Landing vehicle (VTOL). Visit this Web site for more information.
  • In 1990, Kenneth Wernicke formed Sky Technologies to develop a small-winged flying car. His Aircarhas flown at 200 to 400 mph (322 to 644 kph) and driven at 65 mph (105 kph). It's also small enough to fit into an average parking space.
  • Recently, Branko Sarh, a senior engineer at McDonnell Douglas Aerospace, has attempted to develop a flying car, called the Sokol A400, or Advanced Flying Automobile. Sarh designed a 4-passenger vehicle that would pop out telescoping wings at the push of a button.
The Skycar will be operated completely by computer and guided by GPS satellites.
Photo courtesy Moller International
Moller's latest design, the Skycar M400, is designed to take off and land vertically, like a Harrier Jet, in small spaces. It can reach speeds of 400 mph (644 kph), but will cruise at around 350 mph (563 kph), and it has a range of 900 miles (1449 km). Gasoline, diesel, alcohol, kerosene and propane can be used to fuel the Skycar, and its fuel mileage will be comparable to that of a medium-sized car, getting 20 miles (32.2 km) to the gallon. The initial cost of a Skycar will be about $1 million, but once it begins to be mass produced that price could come down to as low as $60,000.
The four-seat Skycar is powered by eight rotary engines that are housed inside four metal housings, called nacelles, on the side of the vehicle. There are two engines in each nacelle so that if one of the engines in one of the nacelle fails, the other engine can sustain flight. The engines lift the craft with 720 horsepower, and then thrust the craft forward. The Wankel engine replaces pistons of a conventional engine with a single triangular rotor spinning inside an oval-shaped chamber, which creates compression and expansion as the rotor turns. There are three combustion chambers in the Wankel, with a crankshaft between them.
To make the Skycar safe and available to the general public, it will be completely controlled by computers using Global Positioning System (GPS) satellites, which Moller calls a fly-by-wire system. In case of an accident, the vehicle will release a parachute and airbags, internally and externally, to cushion the impact of the crash.
MACRO Industries' SkyRider X2R will also use this fly-by-wire system to safely transport passengers to their desired destinations. Drivers will simply get in, turn on the power and enter the address or phone number of their destination. SkyRider will do the rest. MACRO said that the system will be almost fully automatic, but may allow some manual control. Commands will be entered just by telling the car what you want it to do.
According to their Web site, MACRO is shooting to have a working vehicle produced sometime in 2006. The company is planning to power the vehicle with an enhanced automobile engine to drive four-ducted fans. The unique feature of the SkyRider will be the company's patented rotary cartridge valve, which is expected to increase fuel efficiency and reduce emissions.
The CityHawk is similar to the Skycar and SkyRider in that it also takes off and lands vertically. However, there are some key differences. The CityHawk will be powered by fans that are driven by four internal combustion engines. Much like in the Skycar, this redundancy of engines will allow the vehicle to land even if one of the engines is lost. The CityHawk is about the size of a Chevy Surburban, and will have cruising speeds of 90 to 100 miles per hour (145 to 161 kph). CityHawk developers say that it could be used as an air taxi, for news gathering and for traffic control.
The mass availability of flying cars could be very exciting or very scary, depending on how you look at it. If proper safeguards are put in place, they could be the answer to our ever-worsening traffic jams. Flying cars that can travel at hundreds of miles per hour would not only cut that rush hour commute to a few minutes, but it would allow us to live hundreds of miles farther from work and still make it to the office faster than by road-bound cars today.

Friday, January 20, 2012

iDesk


Read this interesting post:

Making work much more efficient and immeasurably more fun to do

Some of the most exciting new ideas are built upon old concepts, and revolutionize the ways in which we utilize things that have been around for so long that we hardly give them a second thought anymore. Everyone expects continual technological advancement from computers and mobile gizmos, but when you can suddenly check email on the bathroom mirror (www.cybertecturemirror.com), entrust your climatic comfort to an intelligent thermostat (www.nest.com), or make the refrigerator the digital hub of your household (http://bit.ly/iobshN), well, that’s just cool. Improvements to seemingly small and insignificant things can greatly enhance the quality of our daily lives (thank you, Sleep Number bed!), and since many of us spend a large portion of our days sitting behind a desk, it’s the perfect place for Apple to work its transformative techno-magic.
  • Sync with any iOS device simply by placing it upon the desk.
  • You won’t need a mouse when any area of your touch-sensitive desk can be designated as a trackpad.
  • Making calls, scheduling appointments, and much more could be done from the surface of a clean, clutter-free workspace.
Imagine an entirely adaptable workspace that doesn’t just hold your equipment, but enhances and interacts with it. As with Microsoft’s Surface technology, the entire desk would be a touch-sensitive display capable of running several simultaneous apps, some of which--such as a calendar, phone, and digital Post-It notes—would replace their physical counterparts entirely. Notifications, to-do lists, video conferencing, Adobe tool palettes, and countless widgets such as calculators and weather reports would all appear right on the surface of your desk, literally putting your entire working world at your fingertips.

The desk could sync with your Mac or potentially have a Mac built in, perhaps with a portion of the desk’s surface angled upward to serve as a display. Tactile keyboards could likewise be replaced by a digital touch-sensitive version (endlessly configurable to your preferences for individual apps), and any part of the desk’s surface could be cordoned off as a trackpad area. Files could be transferred easily between Macs, iPhones, iPads, and so on by sitting the devices on the desk and swiping file icons across its surface from one device to the other. Shared files could be passed between coworkers via digital inboxes, designated digital “trays” that collect documents sent from other iDesks. And of course, the desk would wirelessly sync to your iCloud account to keep calendars, contacts, and other data updated across all your gizmos.
Productivity might take a hit from all the tweets, Facebook status updates, and YouTube links that we would inevitably configure to pop up all over our workspace, but the iDesk’s endless array of work-boosting benefits would surely make us more efficient overall, while making the execution of even the most mundane tasks as cool as commanding the Enterprise.

Tuesday, January 17, 2012

Force Feedback

A few years ago i was into gaming . I was intrigued by everything related to gaming.
A game should take u in another world and make the gaming experience unique .Many techniques are used to keep the gaming fans hooked into this stuff. Haptic -Technology or in general terms force feedback is what makes a simple game playing experience to amazing levels.
Haptic feedback is commonly used in arcade games, especially racing video games. In 1976, Sega's motorbike game Moto-Cross, also known as Fonz, was the first game to use haptic feedback. This caused the handlebars to vibrate during a collision with another vehicle.Tatsumi's TX-1later introduced force feedback to car driving games in 1983.
Some simple haptic devices are common in the form of game controllers, joysticks and steering wheels in particular. Early implementations were provided through optional components, such as the Nintendo 64 controller's Rumble Pak. Many newer generation console controllers and joysticks feature built in feedback devices, including Sony's DualShock technology. An example of this feature is the simulated automobile steering wheels that are programmed to provide a "feel" of the road. As the user makes a turn or accelerates, the steering wheel responds by resisting turns or slipping out of control.
In 2007, Novint released the Falcon, the first consumer 3D touch device with high resolution three-dimensional force feedback; this allowed the haptic simulation of objects, textures, recoil, momentum, and the physical presence of objects in games.

This paper-thin wafer may be the next big thing in force feedback

This paper-thin wafer may be the next big thing in force feedback


The most common form of force feedback in our electronic devices is the sort of 
rumbling buzz  you get when a motor spins some sort of mass inside the case of
your hardware. Video game controllers usually have two motors, one on each side
of the controller, and that sort of "rumble in stereo" configuration allows for a 
number of effects based on the speed of each motor. This takes power, it takes space,
 and there's not much you can do with the technology. 


Artificial Muscle, a Bayer MaterialScience company, has developed 
Vivitouch technology. Vivitouch a sort of artificial muscle that could changing 
how we experience haptic effects in our devices.
The Vivitouch device is small, almost perfectly flat.That thin piece of plastic 
in the image above produces a rumble effect that's more responsive, subtle, 
and expressive than the technology that's currently the market standard.
The haptic effects in this case are created by a "dialectric elastomer film" 
sandwiched between two layers of electrodes. The electrodes contract when 
electric current is introduced, causing movement. You still need mass in order
to give the player a satisfying feeling of movement and rumble, and in most of 
the devices seen—such as a concept cell phone and a modified iPad—the mass was
supplied by the device's battery.


Vivitouch is able to use the existing components of the device to create rumble,
 instead of the metal weights used by most game controllers and portable devices.
The mechanism is remarkably tiny
The cost of these strips will come down in time, and the benefits are many: the technology is smaller than existing motors, it requires less power, and the feedback offered by the rumble is much higher quality than what's currently available. It may take a little convincing for electronics manufacturers to look at a new way of offering force feedback, but Vivitouch has a compelling argument.

Well lets wait and watch.......

Tuesday, January 10, 2012

Body Myths !!!

Found this interesting post in LH.  Sharing this coz it actually makes sense


10 Stubborn Body Myths That Just Won't Die, Debunked by Science
10 Stubborn Body Myths That Just Won't Die, Debunked by Science

Hair grows back thicker when you shave it! Reading in dim light turns you blind! Peeing on a jellyfish sting will soothe the pain! The way our bodies work is a bit of a mystery, and our desire to unlock its secrets has led to a vast amount of misinformation. Many of these false notions are more widely believed than the truth. We took our healthy skepticism and a bunch of research to find the truth behind some of the most common myths about our bodies. Here's what we learned.

Myth 1: Body Hair Grows Back Thicker When You Shave It

10 Stubborn Body Myths That Just Won't Die, Debunked by Science
You might remember that episode of Seinfeld where Jerry decides to shave his chest despite warnings that it will grow back twice as thick. Although the myth proves to be true on television, it's very much false in the real world. If shaving caused hair to grow in much thicker, balding men would be shaving their heads for hair loss prevention. Children's health researcher Rachel C. Vreeman and assistant professor of pediatrics Aaron E. Carrol put this myth to rest:
Strong scientific evidence disproves these claims. As early as 1928, a clinical trial showed that shaving had no effect on hair growth. More recent studies confirm that shaving does not affect the thickness or rate of hair regrowth. In addition, shaving removes the dead portion of hair, not the living section lying below the skin's surface, so it is unlikely to affect the rate or type of growth. Shaved hair lacks the finer taper seen at the ends of unshaven hair, giving an impression of coarseness. Similarly, the new hair has not yet been lightened by the sun or other chemical exposures, resulting in an appearance that seems darker than existing hair.
Basically, shaved hair feels coarse and that leads you to believe it's thicker. In reality you're just fooling yourself and your hair remains the same.

Myth 2: Calories Counting Is All That Matters for Weight Management
10 Stubborn Body Myths That Just Won't Die, Debunked by Science
We might like to believe that calories-in-equals-calories-out is a sufficient weight loss theory, but that means we have to accept our bodies are pretty simple. While consuming fewer calories can certainly have an impact, not all foods have the same impact once we stuff them down our throats. If you want to think about it in a very simple way, consider the difference between a candy bar and a cucumber. They taste different, they consist of different nutritional elements, and are not the same thing. It doesn't make sense that they'd be used by your body in the same way.
The problem with the idea of calories being the only necessary metric is that we think of a calorie as a physical thing. Calories are just a means of measuring heat, and they weren't initially a term used in reference to food. A calorie, according to Wikipedia, "approximates the energy needed to increase the temperature of 1 gram of water by 1 degree Celsius." Basically, calories are a measurement and not something your body uses for fuel. What your body does use is what it finds in the foods and liquids it digests. If you put crap in your body, you're not going to be better off just because of a low-calorie rating.
The way your body processes sugar is an excellent example of how different foods yield different results. While the idea that health can come from eating a magic number of calories each day, the reality is that foods and your body are more complex. Pay attention to the composition of the foods you eat and you'll wind up with much better results.

Myth 3: You Need Eight Hours of Sleep Per Day
10 Stubborn Body Myths That Just Won't Die, Debunked by Science
We're told we need to sleep eight hours each night, and while that's true for some it isn't true for all.The Hindustan Times points to a European study that showed people who possessed a gene known as ABCC9 could sleep for significantly fewer hours than the average person. Finding the same gene in fruit flies, the scientists found that by manipulating it they could also manipulate the amount of time the fruit flies spent in a restful state. When we asked you how much sleep you require, the results varied quite a bit. For some, eight hours was necessary. For others, it was too much. Your experiences match this study.
Additionally, Wired Magazine profiled a chemical called Orexin A that is believed to work as a sleep replacement. It's already present in humans in limited amounts, and when depleted causes us to feel tired. Since its discovery, Orexin A has been fashioned into a nasal spray (for testing purposes) to find out if it can be used as a treatment for narcolepsy. In a study at UCLA, a few scientists decided to make some tired monkeys snort the chemical:
The monkeys were deprived of sleep for 30 to 36 hours and then given either orexin A or a saline placebo before taking standard cognitive tests. The monkeys given orexin A in a nasal spray scored about the same as alert monkeys, while the saline-control group was severely impaired.
While information about Orexin A is still rather new, it points to the possibility that sleep may not be as relevant as we think it is. Either way, while eight hours of sleep isn't a bad recommendation it is definitely not a necessity for everyone.

Myth 4: Reading in Dim Light Ruins Your Eyes
10 Stubborn Body Myths That Just Won't Die, Debunked by Science
Reading in dim light is supposed to be bad for you, which is somewhat evidenced by a surviving bedside lamp and book light industry. If not, you've certainly been told to turn on a light when reading in the near-dark. While reading without sufficient lighting can cause eye strain, according to children's health researcher Rachel C. Vreeman and assistant professor of pediatrics Aaron E. Carrol it won't cause any serious and permanent damage:
The majority consensus in ophthalmology, as outlined in a collection of educational material for patients, is that reading in dim light does not damage your eyes. Although it can cause eye strain with multiple temporary negative effects, it is unlikely to cause a permanent change on the function or structure of the eyes. Even in patients with Sjögren's syndrome (an autoimmune disease that features inflammation in certain glands of the body), decreased functional visual acuity associated with strained reading improves when they stop reading. One review article on myopia concludes that increased use of one's eyes, such as reading in dim light or holding books too close to the face, could result in impaired ocular growth and refractive error. The primary evidence cited was epidemiological evidence of the increased prevalence of myopia and the high incidence of myopia in people with more academic experience. The author notes that this hypothesis is just beginning to "gain scientific credence." In the past reading conditions involved even less light, relying on candles or lanterns, so increased rates of myopia over the past several centuries does not necessarily support that dim reading conditions are to blame. In contrast to that review, hundreds of online expert opinions conclude that reading in low light does not hurt your eyes.
For more information on the studies mentioned above, read this.

Myth 5: Urinating on a Jellyfish Sting will Sooth the Pain
10 Stubborn Body Myths That Just Won't Die, Debunked by Science
The popular TV show Friendsonce had an episode where Monica was stung by a jellyfish and Joey remembered that urinating on the sting would soothe the pain. This was a situation for comedy—as the show was a sitcom, after all—but it still helped to propagate the myth that peeing on your friends is a good idea during the right situation. It's not. Mark Leyner and Dr. Billy Goldberg, authors ofWhy Do Men Have Nipples?, explain:
The following guideline can be applied to most jellyfish stings: The patient should remove any visible tentacles, using gloves if possible. The area of the sting should be rinsed with household vinegar. The acetic acid of the vinegar can block discharge of the remaining nematocysts (stinging cells) on the skin and should be applied liberally. If vinegar is not available, salt water can be used to wash off the nematocysts. In laboratory tests, urine, ammonia, and alcohol can cause active stinging cells to fire, which means applying them has the potential to make a minor sting worse, so urinating on a jellyfish sting is both gross and painful.
So if you're going to pee on anyone, make sure it's for your mutual enjoyment. Jellyfish are not a good excuse.

Myth 6: Your Slow Metabolism Makes You Fat
10 Stubborn Body Myths That Just Won't Die, Debunked by Science
When you have a fast metabolism, your body is burning more calories. That means that fit and healthy people have faster metabolisms, right? Not necessarily. ABC News interviewed Dr. Jim Levine, an obesity researcher at the Mayo Clinic, who studied the human metabolism in both thin and heavy people. What he found was the opposite of the myth we believe. Referring to lean patient Kathy Strickland and heavier patient Dawn Campion, he said:
Dawn's numbers are actually higher because we find continuously is that people with weight problems who have obesity have a higher basal metabolism compared to people who are lean. Your basal metabolism is the calories you burn to keep your body going, so if your body is bigger of course your basal metabolism is greater. If your body is smaller your basal metabolism is less.
Dr. Levin inferred that the weight problems in his patients was due less to the speed of their metabolism and more due to their sedentary lifestyles. That is, of course, only one part of the equation. Gaining unwanted weight can stem from an unhealthy diet, lack of exercise, and a number of other problems as well. It's a complicated problem, and your metabolism isn't necessarily to blame.

Myth 7: You'll Catch a Cold from Cold (and Wet) Weather Conditions
10 Stubborn Body Myths That Just Won't Die, Debunked by Science
Did your mother ever tell you to put on a jacket or you'll catch a cold? Did you ever feel like you were coming down with something nasty after taking a dip in cold water only to be exposed to freezing air? While your comfort levels may have been reduced, you can't actually catch a cold from feeling cold. It's a virus—rhinovirus, to be exact—and you need to catch it through transmission. Mark Leyner and Dr. Billy Goldberg, authors of the book Why Do Men Have Nipples?, explain:
Cold or wet weather does not cause a cold, but nobody seems to want to accept this. The is common cold is caused by a virus. These viruses are everywhere and it is difficult to avoid them. When you are exposed to someone who has a cold, you are more likely to get ill yourself, so be careful about close contact and definitely wash your hands. Not getting enough sleep or eating poorly can also reduce your resistance to infection. Remember that antibiotics won't fight your everyday cold. Antibiotics work only against bacteria. To take care of a cold, rest, eat well, and a little chicken soup couldn't hurt.
But if that's true, why do people contract a cold more often in the Winter? Doctors don't have a certain answer, but according to the New York Times there are a few working theories. Because colds are spread by transferring the virus from one person to another, you need to be in contact with other people. People spend more time indoors during the Winter, and so you often find yourselves 1) around them, and 2) in an enclosed space. If one person gets sick in a household, office, or wherever, there's a good chance that virus will spread. As you should any time of year, keep your distance from the contagious.

Myth 8: More Heat Escapes Through Your Head
10 Stubborn Body Myths That Just Won't Die, Debunked by Science
Heat rises, and your head is generally warm, so it would stand to reason that walking around outside with your head uncovered isn't the best plan if you want to stay nice and toasty. While that idea seems to make sense, you're not going to lose more heat through your head than you will from pretty much any other part of your body. According to Children's health researcher Rachel C. Vreeman and assistant professor of pediatrics Aaron E. Carrol, wearing a hat will just keep your head warmer:
This myth probably originated with an old military study in which scientists put subjects in arctic survival suits (but no hats) and measured their heat loss in extremely cold temperatures. Because it was the only part of the subjects' bodies that was exposed to the cold, they lost the most heat through their heads. Experts say, however, that had this experiment been performed with subjects wearing only swimsuits, they would not have lost more than 10% of their body heat through their heads. A more recent study confirms that there is nothing special about the head and heat loss. Any uncovered part of the body loses heat and will reduce the core body temperature proportionally. So, if it is cold outside, you should protect your body. But whether you want to keep your head covered or not is up to you.
For more information on the studies mentioned, read this.

Myth 9: High Cholesterol Causes Heart Disease
10 Stubborn Body Myths That Just Won't Die, Debunked by Science
Until writing this article, I believed high cholesterol was the primary contributing factor towards heart disease. It's been a myth I've been told my entire life because I'm prone to cholesterol problems and have watched my levels very carefully since I was a child.According to Dr. Malcolm Kendrick, and many others, the data doesn't consistently link high cholesterol with heart problems. It seems the real culprit is more commonly high blood pressure, and cholesterol problems may have found themselves grouped in because the two issues often appeared together. This doesn't mean you want higher levels of cholesterol (with the exception of your HDLs), but that if you're worrying about a heart attack it's not the first sign of trouble.

Myth 10: It's Dangerous to Wake a Sleepwalker
10 Stubborn Body Myths That Just Won't Die, Debunked by Science
It's actually dangerous to notwake a sleepwalker, but many have believed this myth for ages because, perhaps, a few of them have gotten smacked when they woke up their startled somnambulatory friends. Sleepwalkers are certainly prone to feeling that surprise when they don't wake up in their beds but, rather, at the outer limits of their camping grounds. (Oh wait, that was me when I was 10.) Because this is so disorienting, many woken sleepwalkers won't know who you are and become frightened. That said, letting them just walk wherever they want is far less safe than a little fear. The New York Times interviewed Dr. Ana C. Krieger, director of the Sleep Disorders Center at New York University, who suggested that the best thing to do is guide a sleepwalker back to bed. Wake them if you have to, but better to just help them get to where they should be in the first place.

Monday, January 9, 2012

The Visible's v/s The Invisible's

Steve Jobs and Dennis Ritchie.Both need no introduction.
If you dont know these guys well which world do u live in?
King of Visible : Steve Jobs


King of Invisible : Dennis Ritchie




No this Post is not about
How-it-was-wrong-of-people-to-forget-Dennis's-Death-over-Jobs's Death. I dont want to get into that at all.
To each his own.

I have heard arguments like had there been no 'C' language hence no Unix and hence no Mac/Apple/ios/ipad etc...
really ?

Jobs was a genius he wouldd have definitely found some worthy replacement had there been no 'C'.
But it was 'C' that he chose for development.

Pretty much everything on the web uses those two things: C and UNIX.
The browsers are written in C.
The UNIX kernel — that pretty much the entire Internet runs on — is written in C.
Web servers are written in C, and if they’re not, they’re written in Java or C++,which are C derivatives,
or Python or Ruby, which are implemented in C.
And all of the network hardware running these programs are guaranteed written in C.
The Modern Information Economy is built on the work of Dennis Ritchie.

But he was a reclusive man who liked to keep a low profile.
Well Jobs was JOBS . Poster boy for the movie titled --
"My-Way or the High-Way"
   or shall i say
"My-way or the i-way".

A lot of rant but no point being made.
The point is why dont people talk about Dennis Ritchie ?
or Tommy Flowers who designed and built colossus or Tony Sale who reconstructed everything after all evidence of Flower's work was destroyed.
How many know Alan Turing ? Nikola Tesla ? many such eg.s

Dennis didnt do it alone u know he had a partner Ken Thompson. Please dont forget him either.

These are the Invisibles...
Its time they get their due recognition.
Till then in memory of the father of 'C'
i offer a code snippet i read somewhere :
#############################################
int main(void)
{
    time_t thetime = time(NULL);
    struct tm *loctime = localtime(&thetime);

    struct ritchie *dennis;
    while (1)
    {
        if (loctime->tm_year + 1900 == 1941)
        {
            dennis = (ritchie*) malloc(sizeof(struct ritchie));
        }
        else if (loctime->tm_year + 1900 > 1941 && loctime->tm_year + 1900 < 2011)
        {
            change_the_world_of_computers();
        }
        else if (loctime->tm_year + 1900 == 2011)
        {
           free(dennis);
            break;
        }  
    }
    return 0;
}

############### :) ###########################